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Meet companions, conquer enemies, gain new powers, unveil hidden truths, and behold unseen spectacles I’ve seen a lot of people really hyping up wuwa as the “hard” gacha and i’m afraid people are setting them up for disappointment in the future when our chats finally catch up in level/quality to the content we’re attempting. Follow the sounds to reclaim your lost memories and surmount the lament.
WUWA AUGUSTA'S KIT LEAKED!!! | STRONGEST ELECTRO DPS YET | WUTHERING
A place to share and discuss leaks and datamines relating to the video game 'wuthering waves.' I’m happy you said this, if for a different reason Wuwa is by no means anything revolutionary but as a game it's not outright trash either, i'd say it's a solid middlehrounf of 5/10 game
Even after the updates i play at the lowest settings possible and my characters still freeze and enemies spawn 5 seconds after they should.
The difference here is wuwa's method of per patch resets is literally gambling on their playerbase staying long enough to reap the rewards at the cost of giving a bad first impression via the lost of resets on launch patch. Bring on all your wild ideas about this game! Wuwa have a healthy number of male characters compared to most gatcha games at the moment, wuwa have 7 males and 12 females (including jinshi and changli) This is more compared to the average of usually 1:2 male to female ratio of other gatcha games
I mean it could be better but if they release more male characters in 1.2 i won't complain. The visual on wuwa is definitely taking a different path from genshin It's rather new, but not stray far from kuro visual It's not really my taste
Azure promilia is closer as genshin rival than wuwa, visually
Similarly, project mugen is closer to zzz rival due to same poppy colors and urban visuals But in wuwa we have light (spectra) and darkness (havoc) as elements along with other generic elements So what exactly all the elements do different from each other? You might notice that pity starts ramping up at around 66, instead of 70