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The download links, provided on this page, are for studio+ license holders changes since last release updated to octane 2025.2.1 supported import materials from orbx fixes since last release fixed the wrong perspective image when real lens camera is used fixed issue that the linux build misses the show octane viewport. The download links, provided on this page, are for studio+ license holders changes since last release updated octane default startup scene supported multiple node groups in the same shader node tree updated the subtype of some texture layer nodes, changing from float to percentage fixes since last release fixed viewport render. The download links, provided on this page, are for studio+ license holders changes since last release updated to blender 4.2.1 update to octane 2024.1 fixes since last release fixed empty mesh problem caused by wrong shader index fixed redundant updates caused by false positive shading updates you can read about new features of.
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Octane for blender cryptomattes not creating layers in photoshop by longbongosolo 10 replies 1264 views 12 more cores… it’s in a laptop format, so. The download links, provided on this page, are for studio+ license holders changes since last release updated to blender 4.5.1 added support of octane camera projection and transform nodes added support of geometry group node support in shading system added the toon edge shading kit in the preferences panel
The download links, provided on this page, are for studio+ license holders changes since last release updated version number to 30.3 updated to blender 4.4.1 fixes since last release fixed
Orbx exporter cannot work with objects with render mode settings fixed Launch blender and from preferences/addon, install the octane for blender addon select file/new/octane default startup quit blender launch blender again now you can use octane on the most current official blender version As you already may know, by default, if you select your principled shader and click ctrl+shift+t it'll open a window and let you select your textures and it will setup them with correct inputs/connections for you And now it's working with octane shaders as well
All you need to do is Currently considering same problem… 1st M4 max = 546 gb/s m4 pro = 273 gb/s in my tests on m3 pro 48gb, the bandwidth of 150gb/s was not good for blender realtime rendering, m4 pro 273gb/s is markedly better But it is not m4 max 546gb/s… i think perhaps the 546gb/s 36gb is better for that reason
But also more gpu cores